Geek. Fangirl. A place for stuff and nonsense.
At the moment, expect to see a lot of Dragon Age and Avengers, mixed with a little Vampire Diaries, Doctor Who, and Game of Thrones/ASoIaF. And musicians, always musicians.
Catching Elephant is a theme by Andy Taylor
also while I’m angry ranting about games
people have said it before, but Jennifer Hepler’s idea about skipping combat is totally right.
think about how many games you have played in your life
now think about how many games you have finished all the way to the end
You have probably played way many more games than you have finished. Because there are more games and other things to do, and we are adults with lives. Sometimes we get stuck and sometimes we just don’t have the time, but most people who play a game will never see the ending, even if they want to.
And on those games where you have gotten all the way to the end, I’m sure you’ve noticed—many very good games have very lackluster endings.
You know why?
Because developers know that maybe about 20% of people who will play a game will finish it. So games are front loaded, the good content at the front, while the end is less special. Why spend so much time and development resources on something few people will ever see?
But if we went with Hepler - had options to skip long gameplay sequences we didn’t want to experience in order to get to that ending - more people would be finishing games.
Meaning more people would see the ending.
Meaning developers would have added incentive to make good endings to their games that are worth our time and theirs.
Meaning games would be better.
She’s completely totally 100% right.
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