Join us, brothers and sisters. Join us in the shadows where we stand vigilant. Join us as we carry the duty that cannot be forsworn. And should you perish, know that your sacrifice will not be forgotten… and that one day, we shall join you.
DRAGON AGE: ORIGINS as live action movie
Intriguing, but a great big NOPE on f!Cousland Ultimate Sacrifice. T-T
This IS extremely awesome, though.
Hey Cherith, I have some Bann Teagan for you. :) In armor, no less! Though sadly, not his dashing green chain…
This is relevant to my interests.
You know, I never noticed that he says, “I never had the pleasure,” which is also something that Alistair says. I find that kind of cute—family resemblance and all. Maybe they picked it up from the same place, or Alistair has a tendency to talk like Teagan when he’s trying to be smooth or something.
Ha! I’d buy that. Even though Alistair was fairly young when he left Eamon’s care, I can see a 10-year-old Alistair thinking that Teagan was the coolest guy EVER, and he was totally going to be like him when he grew up.
Which is also probably why King Alistair asks Teagan to travel with him. Because he can sometimes still feel like a 10-year-old covered in mud when he deals with the nobility, and having the person he always wanted to emulate along with him helps.
(… and that makes me want to meta about how Alistair gets from the person we see in the games to the person we see in the comics, but I have no time to do so right now. So maybe later. Because yes.)
Dragon Age: Origins — Main Quests
I was never truly satisfied with the mage robes in game, but the concept art was pretty darn nifty :D
The concept art lent itself very well to the Victorian style of dress. Some modifications to the silhouette were very easy to do. But I hated that belt. Both of them.
Wynne the sometimes matronly woman with the magical bosom that can only be held in with whale bone corset and a leather apron :D
I LOVE ORZAMMAR!
Me too! The Deep Roads gets to be a little long - especially for someone who hates spiders, ugh - but the dwarven culture is the most fascinating part of Origins for me. I’d much rather do that, as a general rule, than wander around the Brecilian Forest looking for mad hermits and talking trees for three hours.
why have i waited all my life to draw her, i wonder<3
There were some characters Varric only wished he had the chance to write first—although he wasn’t so sure about Morrigan in the tales he heard, if even his unflagging good nature would be enough to gain her friendship.
Or whatever dark, rusty treasure she called friendship, anyway—tucked into the sharp line of her jaw and the twist of her mouth, an ancient joke burning like gold and dragon-fire in her eyes.
It was a look. It was definitely iconic. ‘You know,’ he’d even told Hawke once, ‘I think the two of you would’ve gotten along just fine. She had the one-arm pauldron thing going for her, the gold eyes, everything.’
‘Do you think she would’ve taught me to be a dragon?’ Hawke asked.
‘Maybe,’ Varric replied. ‘If you played your cards right.’
Hawke never did.
Some weren’t meant to; others weren’t meant to meet. So Varric had to settle for the truths his imagination could provide, instead of living the lie. The arch of her brow was a spell all its own. She was a spider in wait, a witch in the wilds, a poison that didn’t bother pretending to be sweet. She was the real story, which meant she was mist and a mystery, and like all legends, she knew when to disappear before she faded away.
If Varric ever did write about her, he’d know exactly what to say.
To the Hero of Ferelden, he’d begun a hundred times before, then scrapped the idea entirely, she was always the woman.
I need more Teagan in my life
Never enough Teagan.
Welp I’ll just be picking my jaw up off the floor
Though he is not technically a “companion” or “major player” in Dragon Age: Origins, he has grown on me. (As if my postings of him were not an indication)
Now to make this look more “templar-y” and Steampunk it up a bit :D
Woohoo! Not gonna lie, I think I had the most fun with designing her outfit. I imagined that she’d be more covered up than she is in game, but to this degree, I was surprised.
The confidence in his every step as Alistair moved to the altar betrayed his conflicting emotions. In the hands of a page boy, resting on a plush, velvet pillow, sat a magnificent crown, its cool metal polished and adorned with precious gems to herald him with all the glory of the task set before him.
Alistair kneeled before the Divine Mother, who waved a frail, wrinkled hand over the halo of his head, and suddenly he felt as if had finally realized his submission to his deepest, darkest fears. He had vehemently tried to deny this sudden responsibility that had ached his heart, this disgusting, putrid sickness in his soul that he would never purify for his entire life. He was a man tainted by blood to suffer countless nights by the wake of a demon’s call, but no nightmare Alistair had endured through was as fearsome as the one he was living in now.
And as the Mother gracefully bestowed upon his crown, his ‘prize’, its mass felt not so much as the weight of silver but the heavy guilt of not being able to save a poor, beautiful woman from the sacrifices Alistair’s should have made for himself.
THIS BABY IS DONE. YAAAAAAY! According to the original file name (I have like, 3 copies of the work project. Yeaah) it took me almost 2 months to finish this. So yeahh.
Anyway, this is a long overdue commission I did for Kinlochhold, which features Duncan!stair and her warden, Nariel Surana (who is oh so ghosty, oooooh).
And I’m too tired to make any more commentary about this piece so yeah. Just know that I put a lot of blood, sweat and tears into this even though it’s STILL not good enough for Kinlochhold. /cries some more
Ah, man, this is gorgeous. And the accompanying words are heartbreaking.
warm up sketch that got out of hand.
idk why but i really wanted to draw nathaniel and his nephew.
I have so many feeeeeeelings about Nathaniel and his nephew omg omg.
Nathaniel would make such a wonderful uncle.
oh my god my feeeeeeeelings
This is so sweet and adorable and aaaaaaagh. Uncle Nate.
The following is an essay that is the result of extensive playing, reading and Codex research. Please keep in mind the unreliable nature of many of these sources; they can be written from unreliable and biased POV’s, can be interpreted incorrectly, or be extrapolated poorly. I highly encourage civil discussion, debate, and disagreement, as well as presentation of facts I may have misinterpreted or overlooked. This deals with spoilers for Dragon Age: Origins, Awakening, Witch Hunt, Dragon Age 2, Legacy DLC, the Silent Grove and Asunder. The entire essay is 2300+ words; the majority of it is beyond the cut.
Special thanks to Reg for her help!
Mages in Thedas, mainly in non-Tevinter lands, are treated like pre-emptive criminals from their manifestation onward. They are rounded up, locked in towers or prisons, made Tranquil or killed. In the course of the Dragon Age games, you have two major decisions regarding the extermination of a large group of mages, ignoring all the smaller choices of mage life and death. In Origins, your words to the Knight Commander will doom or save the mages, though you do not actively participate in that massacre. In Dragon Age 2, however, the culmination of the game hinges upon your choice to protect or annul the Circle.
As a fandom, this is an oft-debated choice that usually ends with similar conclusions: in a nutshell, the mages are mortal (human and elven) beings who are unfairly oppressed. Some fans are kinder towards the templars as well; after all, they are not only indoctrinated, but also oppressed themselves by the Chantry, which feeds them lyrium until their addictions addle their brains and make them useless for little more than door guards. However, in the course of my personal attempts at lore-heavy character study, I have found that there is actually another facet that must be explored, which drastically affects the moral implications of your choice:
Mages, as they are presently, are responsible for the systemic destruction of both the Fade and Thedas, making their massacre a more complex conundrum than the oppressed versus the privileged oppressed. Namely, that the issue of survival of life as a whole hinges upon the sacrifice of a large portion of the population for something they have very little control over (sans divine intervention).
This clearly and concisely summarizes so many items of canon lore that have made me interpret magic and mages in a manner that often felt at odds with fandom. Here’s the problem: while it is plainly easy to see the oppression that mages under the Andrastrian Chantry system suffer, merely focusing on mages as similar to or symbolic of oppressed people here on earth oversimplifies the conflict that makes Thedas an interesting world. (Sadly, it also creates a broken aesop that, to be honest, can be very offensive to oppressed people, imho.)
I’ve often felt that magic and mages are metaphors of industrialization (and the oppression we see are examples of imperialism regarding resource use). Your essay strongly supports this point of view, particularly your conclusion that “it seems that there is some sort of ‘event’ necessary to push everything back into balance. Without this, magic will continue to tear the worlds apart.”
First of all - yes, the original post is absolutely worth a read. I love taking the lore of DA to actually take a look at the way magic works, rather than getting stuck in the endless loop of personal oppression. I think most everyone - a few outliers aside - would agree that the way the Chantry treats mages at the current point in history is wrong, that it has actively made the whole situation worse over the years. That treating people like criminals simply for an accident of birth is wrong. That killing a whole group of people for the sins of one or two is wrong, that lobotomizing people for simply disagreeing or making a mistake is wrong.
But that doesn’t change the fact that magic itself seems to be doing harm to the world, and that leaving that much flawed power to the whims of human nature is going to do some serious damage. And I’m really interested in using industrialization as a metaphor - it seems a lot less problematic than the usual metaphors people use. Because industrialization isn’t a bad thing! Progress, using the talents and powers available to you is great! The problems arise when large groups of people co-opt those talents and powers to assert their dominance over others. It’s a good description of the Chantry, and of the magisters in the Imperium.
There’s no easy answer to the problem. That’s one of the reasons the DA universe is so compelling. But it’s nice to discuss the problems without having to resort to talking about why one particular character is right and another particular character is wrong. The whole thing is way more complicated than that.